Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
C++13,162 stars1,117 forksMIT architectural-patternscppcpp17cpp20data-orienteddata-oriented-designecsecs-frameworkentity-component-systementtgame-devgame-developmentgame-enginegame-programminggamedevheader-onlymodern-cppno-dependenciesproduction-readyreflection