Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
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Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
Gardenable group chats in the Atmosphere.
Portable AI agent runtime for the JVM. One @Agent class runs on Spring AI, LangChain4j, Anthropic, or 9 more behind one SPI. Token streaming, tool calls, human approvals, and governance over WebSocket, SSE, gRPC, or WebTransport/HTTP3. Speaks MCP, A2A, and AG-UI.
Simple & easy private cloud platform featuring VMs, Kubernetes & bare-metal
Hybrid ML + physics model of the Earth's atmosphere
An open source overclocking tool for Nintendo Switch consoles running Atmosphere custom firmware
Open-source 3D Earth Engine built on Three.js for digital globes, digital twins, 3D maps — terrain, 3D Tiles, atmosphere & clouds.
Prelude: the Nextendo homebrew for a real Nintendo Switch. Connect an Atmosphere console to Nextendo Network (no Nintendo account required).
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.