Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
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Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
The DirectUI framework is designed for the Windows platform. It supports D3D11 and D2D rendering, and includes dozens of basic components. It also supports the latest cef3 browser. The compiled dll can be called by various languages such as Python, Go, Java, and C#. Additionally, it supports Unicode multi-language.
CS2 external overlay tool — memory reader, entity ESP, and visual aids. D3D11 render, no injection. For educational purposes.
Local Windows iPhone/iPad mirroring over USB and AirPlay with D3D11 preview, multi-device sessions, OBS output, and a standalone driver manager.
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.