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5 results for “d3d11”
RankRepositoryStars24h gainScore
01

OpenSmash-Ultimate/WindowSmash

Public

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

CGPL-3.038 forks+2 todayTrending #3846
Stars46224h gain+2Score0.7
Star
02

williamlzw/ExDUIR

Public

The DirectUI framework is designed for the Windows platform. It supports D3D11 and D2D rendering, and includes dozens of basic components. It also supports the latest cef3 browser. The compiled dll can be called by various languages such as Python, Go, Java, and C#. Additionally, it supports Unicode multi-language.

C++MIT48 forksTrending #22247
Stars17324h gain-Score0.0
Star
03

RadianceToadAmend/cs2-overlay-utility

Public

CS2 external overlay tool — memory reader, entity ESP, and visual aids. D3D11 render, no injection. For educational purposes.

C++MIT0 forksTrending #42985
Stars50024h gain-Score0.0
Star
04

RayrenSX/iPhoneMirror

Public

Local Windows iPhone/iPad mirroring over USB and AirPlay with D3D11 preview, multi-device sessions, OBS output, and a standalone driver manager.

C#GPL-3.067 forksTrending #45640
Stars99624h gain-Score0.0
Star
05

jlrouzies-fr/DLSS5-Feeder

Public

DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.

C++52 forksTrending #47297
Stars93124h gain-Score0.0
Star