PyLith is a finite element code for the solution of dynamic and quasi-static tectonic deformation problems.
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PyLith is a finite element code for the solution of dynamic and quasi-static tectonic deformation problems.
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.