OpenBitFun combines a high-performance agent runtime written in Rust with a polished desktop application. It pairs the depth of a Code Agent with open, general-purpose capabilities for work beyond software development.
Find trending repositories by name or description.
OpenBitFun combines a high-performance agent runtime written in Rust with a polished desktop application. It pairs the depth of a Code Agent with open, general-purpose capabilities for work beyond software development.
In-depth attack surface mapping and asset discovery
AI,Opensource,Database,Business,Finance,Minds. git clone --depth 1 https://github.com/digoal/blog
Depth Based 3D & Other post-process shaders
Angular SSR In Depth (formerly Angular Universal) - Use Angular on the server too! Learn Angular Server-Side Rendering
pySLAM is a hybrid Python/C++ Visual SLAM pipeline supporting monocular, stereo, and RGB-D cameras. It provides a broad set of modern local and global feature extractors, multiple loop-closure strategies, a volumetric reconstruction module, integrated depth-prediction models, and semantic segmentation capabilities for enhanced scene understanding.
[ICCV 2019] Monocular depth estimation from a single image
Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
OBS Plugin to use a Kinect (all models supported) in OBS (and setup a virtual green screen based on depth and/or body detection).
ARCore Depth Lab is a set of Depth API samples that provides assets using depth for advanced geometry-aware features in AR interaction and rendering. (UIST 2020)
Depth-weighted De-Mixing
Underwater Navigation with tightly coupled fusion of Visual Inertial Sonar and Depth Information
mono / stereo depth estimation + yolo object detection with deployment on Jeston nano / TX2 / GeForce by TensorRT
A compute toolkit for the web with the depth of Plan 9 from Bell Labs
Gameplay Time Tracker for PC and emulated games with in depth playtime analytics
[CVPR 2024 - Oral, Best Paper Award Candidate] Marigold: Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation
TouchDesigner implementation for Depth Anything and TensorRT monocular depth estimation.
This comprehensive CKA learning path repo equips aspiring Kubernetes administrators with all the knowledge and resources to ace the CKA exam on the first try. Includes in-depth explanations, hands-on labs, and valuable study materials. Pass the CKA and unlock your Kubernetes potential today!
Open Source echo sounder / depth sounder / SONAR for bathymetry and research. Arduino based and compatible.
LoRA Loader & Diffsynth/LoRA ControlNet Loader for Nunchaku Qwen Image & Nunchaku Z-Image Turbo. Krea2 Depth/OpenPose LoRA ControlNet Loader
A ComfyUI plugin that wraps [See-through](https://github.com/shitagaki-lab/see-through) — an AI system that decomposes a single anime illustration into manipulatable 2.5D layer-decomposed models with depth ordering, ready for Live2D workflows.
OpenXR layer and app for VR games: Frame Generation, quad-views foveated rendering, Turbo frame pacing, head-rotation assist and stereo depth, tuned per game
【ICML 2026】GemDepth: Geometry-Embedded Features for 3D-Consistent Video Depth
A from-scratch C++17/ggml port of Depth Anything 3 (ByteDance)
Anti-laziness skill for AI agents. Core: the Depth Tree method, which splits a task N layers deep and gives every leaf the full time budget of the whole task, so effort multiplies with depth. Grounded in 2025-2026 research on model laziness, underthinking and premature completion.
A Claude Code skill that applies the concrete design rules from the book Refactoring UI (Wathan & Schoger) — constrained spacing/type/color/shadow scales, hierarchy through weight and color, and depth through emulated light — to building and fixing interfaces.
Marigold V2: Revisiting Diffusion Transformers for Monocular Depth Estimation
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.
Blitz Strike — a universal MCP security-audit toolbelt. Reconnaissance at speed. Analysis in depth. Validation before report.
Fractal layouts for web apps: nest panels to any depth, zoom to the part you need, and keep every view alive.