A microsecond-latency ACID database engine with a native Entity-Component-System data model, built for real-time systems.
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A microsecond-latency ACID database engine with a native Entity-Component-System data model, built for real-time systems.
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly