OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
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OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
Unofficial fixes and DLSS, FSR and XeSS upscaling for Elite Dangerous: Odyssey, in VR and flat
Lossless Scaling 2026: Universal Frame Generation LSFG 3. Multi-frame gen: X2, X3, X4 multiplier for extreme FPS. AI Upscaling: LS1, FSR 3.1, NIS. Smooth gaming on Steam Deck, handhelds, and Android (LSFG-VK). Fix stuttering, low latency mode, VRR support, 4K spatial scaling, G-Sync compatible.
Lossless Scaling github steam android: LSFG 3 frame generation steam, uncap FPS low end PC, AMD FSR NIS scaling, cursor lag fix. Double FPS laptop guide, windowed to borderless fullscreen, ghosting artifact solution, capture API DXGI GDI, half refresh rate VSync. Crack free bypass, anime4k setup, steam version latest release, latency reduction
Lossless Scaling github steam reddit LSFG 3 frame generation v3.22, uncap FPS low end PC, AMD FSR NIS scaling, cursor lag fix. Double FPS laptop guide, windowed to borderless fullscreen, ghosting artifact solution, capture API DXGI GDI, half refresh rate VSync. anime4k , version , latency reduction, lsfg
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
Faster FSR 4.1.1 upscaling on Radeon RX 6000 and RX 7000 graphics cards, on Windows and Linux: drop-in DLLs and shader overrides. Exact version keeps AMD's picture byte for byte; optional lossy version is faster still.
Drop-in FSR 3.1 upscaler for Direct3D 12 that runs DLSS's network (Model E) on AMD GPUs
Bloodborne on Apple Silicon Macs: the PS4 game's own code under Rosetta 2, rendered natively with Metal (MetalFX, FSR 3.1). Work in progress.