Mod Loader for GTA III, Vice City and San Andreas
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Mod Loader for GTA III, Vice City and San Andreas
GTA V Natives Documentation
Blender Add-on to edit RenderWare and GTA Formats
SilentPatch for GTA III, Vice City, and San Andreas
GTA V Data dumps useful for modding & scripting
Reimplementation of GTA:SA 1.0 US
ScaleformUI is a GTA menu styled API made with custom Scaleforms to be lighter, faster and visually better
Open-world game implemented in Godot Engine that can load GTA 3D-era models and textures
Reverse engineering the classic GTA Vice City game
🚀 Dominate GTA V servers with this free, reliable FiveM mod menu featuring ESP, aimbot, and more, designed for Steam and Epic Games versions.
External game enhancement for GTA V single-player. ImGui overlay, no injection, minimal FPS impact. Windows x64, C++17.
Nightlight Game Launcher: NLGL download, Rockstar Social Club bypass, GTA V Epic Games launch error, RDR2 offline play, GTA IV Social Club fix. Steam account switcher, Epic Online Services bypass, EOS SDK. dll, -nobattleye, -scOfflineMode, launch options, account manager, local backup, source code GitHub, onajlikezz, open source tool.
Ultimate Enhancement Toolkit for GTA V — powerful mod menu with ESP, vehicle spawner, recovery features, and clean UI
A from-scratch, high-performance WebGPU engine compatible with RenderWare (GTA San Andreas). Not a reimplementation: SA's worlds and mods in the browser, without its limits.
GTA III, VC, LCS ports for New Nintendo 3DS family.
A native Mach-O port for iOS/macOS of GTA V, with multiplayer
GTA V natively on iPhone: build it yourself from your own game files. Fan project, no game files included.
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.
Cooperative mod for GTA: San Andreas
A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++
GTA V (Xbox 360, TU27) static recompilation with ReXGlue