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11 results for “leaf”
RankRepository7 daysStars24h gainScore
01

vapor/leaf

Swift#13313 overall

🍃 An expressive, performant, and extensible templating language built for Swift.

7 daysStars47324h gain-Score0.0
02

marcrobledo/acnl-editor

JavaScript#14116 overall

An Animal Crossing: New Leaf savegame editor made in HTML5

7 daysStars18624h gain-Score0.0
03

RedShyGuy/Vapecord-ACNL-Plugin

C++#19327 overall

An Animal Crossing New Leaf Modding Menu Overlay to use while playing the game.

7 daysStars17924h gain-Score0.0
04

Loyalsoldier/v2ray-rules-dat

#20064 overall

🦄 🎃 👻 V2Ray 路由规则文件加强版,可代替 V2Ray 官方 geoip.dat 和 geosite.dat,适用于 V2Ray、Xray-core、mihomo(Clash-Meta)、hysteria、Trojan-Go 和 leaf。Enhanced edition of V2Ray rules dat files, applicable to V2Ray, Xray-core, mihomo(Clash-Meta), hysteria, Trojan-Go and leaf.

7 daysStars19.9k24h gain-Score0.0
05

Loyalsoldier/geoip

Go#20844 overall

🌚 🌍 🌝 GeoIP 增强版,支持自由定制 V2Ray dat 格式文件 geoip.dat、MaxMind mmdb 格式文件、sing-box SRS 格式文件、mihomo MRS 格式文件、Clash ruleset、Surge ruleset 等。Enhanced edition of GeoIP for V2Ray, Xray-core, sing-box, Clash, mihomo, Shadowrocket, Quantumult X, Surge, hysteria, Trojan-Go, Leaf, Nginx, etc.

7 daysStars6.1k24h gain-Score0.0
06

eycorsican/leaf

Rust#22171 overall

A versatile and efficient proxy framework.

7 daysStars2.8k24h gain-Score0.0
07

copper-leaf/ballast

Kotlin#24909 overall

Opinionated Application State Management framework for Kotlin Multiplatform

7 daysStars16224h gain-Score0.0
08

besteon/Ironmon-Tracker

Lua#25916 overall

A Lua script for the Bizhawk/mGBA emulator compatible with Pokemon Fire Red, Leaf Green, Ruby, Sapphire, and Emerald that tracks relevant data for the IronMon challenge.

7 daysStars19024h gain-Score0.0
09

Winds-Studio/Leaf

Java#26212 overall

A Paper fork focused on finding the balance between performance, vanilla mechanics, and stability

7 daysStars99524h gain-Score0.0
10

RivoLink/leaf

Rust#41456 overall

Terminal Markdown previewer — GUI-like experience.

7 daysStars1.7k24h gain-Score0.0
11

Leonxlnx/unlazy

JavaScript#46747 overall

Anti-laziness skill for AI agents. Core: the Depth Tree method, which splits a task N layers deep and gives every leaf the full time budget of the whole task, so effort multiplies with depth. Grounded in 2025-2026 research on model laziness, underthinking and premature completion.

7 daysStars4.3k24h gain+15Score0.0