LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
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LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
OpenXR Specification sources and related material
Sources for OpenXR loader, basic API layers, and example code.
Unofficial python bindings for OpenXR access to VR and AR devices
Godot 4 wrapper for OpenXR vendors loaders and extensions
Unity project for OpenXR control of ROS systems
OpenXR layer and app for VR games: Frame Generation, quad-views foveated rendering, Turbo frame pacing, head-rotation assist and stereo depth, tuned per game
Experimental first-person D2R PCVR: native OpenXR, Proton/SteamVR, Steam Frame and Quest 3 setup