A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
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A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
A minimalist CPU-based 3D console engine in C# (.NET 8) built from scratch. Features Raycasting/Raytracing, dynamic lighting & shadows, .obj loader, and custom TCP-based multiplayer with real-time chat. No external graphics APIs.