Realtime GPU path tracer based on D3D12 and Vulkan
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Realtime GPU path tracer based on D3D12 and Vulkan
physical optics: integrated modeling, phase retrieval, segmented systems, polynomials and fitting, sequential raytracing...
ToonRenderPipeline Unity6 RayTracing
A minimalist CPU-based 3D console engine in C# (.NET 8) built from scratch. Features Raycasting/Raytracing, dynamic lighting & shadows, .obj loader, and custom TCP-based multiplayer with real-time chat. No external graphics APIs.