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30 results for “recompilation”
RankRepositoryStars24h gainScore
01

NotRexed/Hookshot

Public

A Native Recompilation Of The Legend Of Zelda: Ocarina Of Time Nintendo Switch 2 Remake

C++GPL-3.0604 forks+1.5k todayTrending #7
Stars6.9k24h gain+1.5kScore1082.0
Star
02

valentderah/totk-pc-recomp

Public

Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.

CMIT540 forks+258 todayTrending #104
Stars6.5k24h gain+258Score164.3
Star
03

Goldoire/fefw-recomp

Public

Native Windows PC port of Fire Emblem: Fortune's Weave by static recompilation. Bring your own dump; no game files included.

C++GPL-3.032 forks+28 todayTrending #206
Stars48824h gain+28Score89.8
Star
04

Revivedx/SavageWindRecomp

Public

Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.

C228 forks+109 todayTrending #243
Stars3.9k24h gain+109Score73.1
Star
05

TGP482/SCDA-XBERecomp

Public

An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.

C++MIT14 forks+8 todayTrending #1807
Stars47124h gain+8Score4.6
Star
06

tmcleroy/cps2recomp

Public

CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.

C++GPL-3.014 forks+7 todayTrending #2326
Stars17924h gain+7Score2.8
Star
07

OpenSmash-Ultimate/WindowSmash

Public

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

CGPL-3.038 forks+2 todayTrending #3846
Stars46224h gain+2Score0.7
Star
08

btraceio/btrace

Public

Production-safe dynamic tracing and diagnostics for Java applications—attach to live JVMs with no restart or recompilation.

JavaApache-2.0954 forks0 todayTrending #5095
Stars6k24h gain0Score0.2
Star
09

exoteric33/ps2-native-recomp

Public

Turns a PS2 disc image into a native PC program by static recompilation; builds on ps2-web-recomp (MIT). Work in progress. Bring your own disc.

C++MIT16 forks0 todayTrending #5337
Stars18824h gain0Score0.1
Star
10

zolaware/reblue

Public

Recompilation of Blue Dragon

C++BSD-3-Clause45 forks0 todayTrending #5612
Stars91424h gain0Score0.0
Star
11

hedge-dev/UnleashedRecomp

Public

An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.

C++GPL-3.0339 forksTrending #32667
Stars4.9k24h gain-Score0.0
Star
12

sonicnext-dev/MarathonRecomp

Public

An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation

C++GPL-3.0200 forks+4 todayTrending #34269
Stars75024h gain+4Score0.0
Star
13

rexglue/rexglue-sdk

Public

Xbox 360 Recompilation Runtime and Toolkit

C144 forksTrending #38380
Stars96324h gain-Score0.0
Star
14

masterspike52/reNut

Public

Banjo-Kazooie: Nuts and Bolts Recompilation with Rexglue

C++13 forksTrending #39628
Stars19424h gain-Score0.0
Star
15

sp00nznet/ps3recomp

Public

Static recompilation runtime libraries for PlayStation 3 titles.

CMIT57 forksTrending #40150
Stars45324h gain-Score0.0
Star
16

SolarCookies/TiP-Recomp

Public

A Recompilation of Viva Pinata: Trouble In Paradise

C++12 forksTrending #40313
Stars19024h gain-Score0.0
Star
17

birabittoh/NocturneRecomp

Public

Static recompilation of Castlevania: Symphony of the Night (XBLA) for Windows and Linux, built on the ReXGlue SDK.

C++MIT24 forksTrending #44094
Stars39924h gain-Score0.0
Star
18

BlackLabelHQ/SymphonyRecomp

Public

Recompilation project for Castlevania: Symphony of the Night

C#40 forksTrending #45376
Stars94524h gain-Score0.0
Star
19

beatrixzy/PGR4-Recomp

Public

A Recompilation of Project Gotham Racing 4

C++MIT2 forksTrending #46022
Stars18624h gain-Score0.0
Star
20

psxrestore/Condemned2Recomp

Public

A static recompilation of Condemned 2: Bloodshot done with RexGlue.

C++BSD-3-Clause4 forksTrending #46354
Stars18924h gain-Score0.0
Star
21

chrissotraidis/sunpad

Public

Super Mario Sunshine on iPhone, iPad, Apple Silicon Mac, and tVOS through static recompilation and Metal.

Objective-C++GPL-3.014 forksTrending #46461
Stars20024h gain-Score0.0
Star
22

NoRain211/doaxvb-re

Public

Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.

CGPL-3.07 forksTrending #46992
Stars20024h gain-Score0.0
Star
23

jackpoison-prog/RingOut

Public

Native PC port of a GameCube fighting game via static recompilation - PowerPC translated to C, run as native x86-64 on a Dolphin-derived runtime

CGPL-2.011 forks0 todayTrending #47160
Stars19024h gain0Score0.0
Star
24

arcanite24/pinyon-shift

Public

A playable preview of Forza Horizon static recompilation

PythonBSD-3-Clause44 forks+3 todayTrending #47206
Stars1k24h gain+3Score0.0
Star
25

florinp93/hells-gate-recomp

Public

Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)

C++41 forks+15 todayTrending #47324
Stars86224h gain+15Score0.0
Star
26

freefrank/LostOdysseyRecomp

Public

Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.

C++GPL-3.044 forks+6 todayTrending #47423
Stars93024h gain+6Score0.0
Star
27

coccofresco/TriAevum

Public

Experimental native PC recompilation runtime for Ocarina of Time 3D. Windows x64, NRI/Vulkan, single-screen UI and ROM-only setup.

C++GPL-3.021 forksTrending #47497
Stars50024h gain-Score0.0
Star
28

madelrandel-blip/NFSMW-Recompiled

Public

A static native recompilation of Need for Speed: Most Wanted (2005) Xbox 360

CGPL-3.031 forksTrending #47564
Stars18424h gain-Score0.0
Star
29

TeamGDB/Yakumo

Public

Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.

C++MIT35 forksTrending #47735
Stars50024h gain-Score0.0
Star
30

Unchiga/Yu-Gi-Oh-Forbidden-Memories-Recompiled

Public

Native decompilation and recompilation of Yu-Gi-Oh! Forbidden Memories

C57 forksTrending #47816
Stars19924h gain-Score0.0
Star