NotRexed/Hookshot
PublicA Native Recompilation Of The Legend Of Zelda: Ocarina Of Time Nintendo Switch 2 Remake
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A Native Recompilation Of The Legend Of Zelda: Ocarina Of Time Nintendo Switch 2 Remake
Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
Native Windows PC port of Fire Emblem: Fortune's Weave by static recompilation. Bring your own dump; no game files included.
Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Production-safe dynamic tracing and diagnostics for Java applications—attach to live JVMs with no restart or recompilation.
Turns a PS2 disc image into a native PC program by static recompilation; builds on ps2-web-recomp (MIT). Work in progress. Bring your own disc.
Recompilation of Blue Dragon
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation
Xbox 360 Recompilation Runtime and Toolkit
Banjo-Kazooie: Nuts and Bolts Recompilation with Rexglue
Static recompilation runtime libraries for PlayStation 3 titles.
A Recompilation of Viva Pinata: Trouble In Paradise
Static recompilation of Castlevania: Symphony of the Night (XBLA) for Windows and Linux, built on the ReXGlue SDK.
Recompilation project for Castlevania: Symphony of the Night
A Recompilation of Project Gotham Racing 4
A static recompilation of Condemned 2: Bloodshot done with RexGlue.
Super Mario Sunshine on iPhone, iPad, Apple Silicon Mac, and tVOS through static recompilation and Metal.
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Native PC port of a GameCube fighting game via static recompilation - PowerPC translated to C, run as native x86-64 on a Dolphin-derived runtime
A playable preview of Forza Horizon static recompilation
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
Experimental native PC recompilation runtime for Ocarina of Time 3D. Windows x64, NRI/Vulkan, single-screen UI and ROM-only setup.
A static native recompilation of Need for Speed: Most Wanted (2005) Xbox 360
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Native decompilation and recompilation of Yu-Gi-Oh! Forbidden Memories