Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
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Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
🇨🇭 A React renderer for Three.js
GenUI for DeepSeek Harness: interactive UI components rendered inline in assistant replies via the dsh-ui fence — layout, charts, plots, forms, quizzes, mermaid, 3D scenes, and an action event loop back to the model. Ships the fence-teaching host plugin, the browser renderer (client half), and the genui skill.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
The most customisable and low-latency cross platform/shell prompt renderer
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
A GPU compute-centric 2D renderer.
📄 Fast and small markdown parser and renderer
SVG renderer for Prawn Ruby PDF library
XML/XHTML and CSS 2.1 renderer in pure Java
A renderer agnostic two-dimensional drawing api for the web
My software-only 3D renderer and raytracer (aka "TTSIOD renderer")
Resource efficient UPnP/DLNA renderer, optimal for Raspberry Pi, CuBox or a general MediaServer. Fork of GMediaRenderer to add some features to make it usable.
A Renderer for the marked project. Allowing you to render Markdown to print to your Terminal
JavaScript SVG parser and renderer on Canvas
Native C++ UI library, cross-platform, MVVM and data binding, XML description, multi-language, core/renderer cross-process separation, etc
A GPU-based renderer for the web
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
React Native 100% compatible CommonMark renderer
VRM loader and VRM renderer (3D model / gltf)
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
Renderer for 3D Tiles in Javascript using three.js, Babylon.js, and r3f
Bridge JavaScript objects from the main process to the renderer process in Electron.
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
Thermite SIMD: Melt your CPU
A PDF renderer for the goldmark markdown parser.
Markdown renderer for Kotlin Multiplatform Projects (Android, iOS, Desktop), using Compose.
Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
Sdf 2d shape renderer for Bevy
🦅🦁 Fast, simple 2D text renderer for wgpu