Simple DirectMedia Layer
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Simple DirectMedia Layer
SDL ported to the Zig build system.
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Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
:wrench: Utility library for GraphQL to build, stitch and mock GraphQL schemas in the SDL-first approach
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
C# bindings for SDL3 (https://github.com/libsdl-org/SDL)
Shader translation library for SDL's GPU API.
Symbol Delta Ledger (SDL-MCP) is a policy-centered context budget layer for coding agents: Symbol-graph intelligence combined with precision tools. It turns sprawling codebases into compact, high-signal context that saves tokens, speeds up workflows, and improves agent output.
Single-header C++ Game Library for Beginners — no SDL/DirectX/OpenGL, no setup, just include and play.