Advanced shading language for production GI renderers
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Advanced shading language for production GI renderers
GLSL Shading Language Specification and Extensions
A modern C++ game engine. Realtime ray tracing, clustered shading, visual editor, C# scripting and more
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.