Editorial diagram design for Claude Code, Codex, GitHub Copilot, Cursor, Factory Droid, Qoder, and Pi. 45 diagram types. Self-contained HTML + SVG. No shadows. No Mermaid slop.
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Editorial diagram design for Claude Code, Codex, GitHub Copilot, Cursor, Factory Droid, Qoder, and Pi. 45 diagram types. Self-contained HTML + SVG. No shadows. No Mermaid slop.
Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, called Baldur's Gate Trilogy (BGT), developed by Bardez and Ascension64. While EET remains mostly faithful to the premise of the BGT, it shouldn't be considered a direct continuation of that project. In fact both mods share little to no common code and took different design decisions in many aspects.
Shädows - A Shadows & Lights engine for löve
A simple Minecraft Java shader that attempts to maintain the vanilla aesthetic while adding optional shadows & colored lighting.
This is a Pokémon Rom Hack made by TheSmithPlays with the intended purpose of fixing Pokémon Emerald into a more polished experience while staying true to the vision of Generation 3's Emerald.
A client-side library that converts any HTML element into a fully editable PowerPoint slide. **dom-to-pptx** transforms DOM structures into pixel-accurate `.pptx` content, preserving gradients, shadows, rounded images, and responsive layouts.
Browser-based screenshot & video beautifier — backgrounds, device frames, shadows, text and annotations, exported on-device as PNG, WebP, or MP4
A minimalist CPU-based 3D console engine in C# (.NET 8) built from scratch. Features Raycasting/Raytracing, dynamic lighting & shadows, .obj loader, and custom TCP-based multiplayer with real-time chat. No external graphics APIs.
An independent compositor with scrolling, dwindle and master layouts, blur, shadows, and fluid animations.
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.