C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
Find trending repositories by name or description.
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"
[SIGGRAPH 2025] LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
[SIGGRAPH Asia 25] Voost: A Unified and Scalable Diffusion Transformer for Bidirectional Virtual Try-On and Try-Off
[SIGGRAPH 2026] AniGen: Unified S^3 Fields for Animatable 3D Asset Generation
Code of Strips as Tokens: Artist Mesh Generation with Native UV Segmentation. ACM Transactions on Graphics (SIGGRAPH 2026)
"Single-image Layer Decomposition for Anime Characters" (SIGGRAPH 2026 Conference Paper)
[SIGGRAPH 2026 / TOG] Official code of the paper "UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors".
[SIGGRAPH 2026] Pixal3D: Pixel-Aligned 3D Generation from Images
【SIGGRAPH Asia 2026】Official repo for the paper "PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama Synthesis"
[SIGGRAPH Asia 2026] Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild
Official implementation of ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation (SIGGRAPH 2026).
[SIGGRAPH Asia 2026] UniMate: One Unified Model to Animate Diverse Skeletons
[SIGGRAPH Asia 2026] 4DAnyone: Create Anyone in 4D from a Casual Monocular Video
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.