Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
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Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
The next-gen Office suite built with Rust & GPUI. Blazing-fast, memory-safe, and highly accurate editing for DOCX, XLSX, and PPTX with pixel-perfect rendering. Powered by DirectX, Metal, Vulkan & WebGPU for peak performance across Windows, macOS, Linux, and Web (Wasm).
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
LLM Inference Engine for Metal, CUDA and Vulkan.
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Converts decrypted PS5 game dumps into native Windows executables via binary relinking, replacement system libraries, and Vulkan. No CPU emulation.
Vulkan binding generator for Zig
Gooey is a hybrid immediate/retained mode UI framework designed for building fast, GPU-rendered applications on macOS/Metal, WebAssembly/WebGPU, Linux (Wayland/Vulkan), and Windows (Win32/Vulkan)
The Vulkan API Specification and related tools
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Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
Pure-Rust inference engine for Qwen GGUF models (Qwen3 to Qwen3.8, dense and MoE up to 770B+). CUDA and Vulkan (NVIDIA, AMD), hybrid CPU+GPU experts, MTP speculative decoding, OpenAI and Anthropic compatible server. Up to ~1.7x llama.cpp decode on a 12 GB RTX 3060.
Vulkan tutorial using Zig language
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
HomeBrew C++ 3D Game Engine based on OpenGL & Vulkan
C++ examples for the Vulkan graphics API
Safe and rich Rust wrapper around the Vulkan API
Vulkan hardware capability viewer
Tools to aid in Vulkan development
Realtime GPU path tracer based on D3D12 and Vulkan
Open-Source Vulkan C++ API
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Vulkan Quake port based on QuakeSpasm
Tiny C games you can compile and run. Now with Vulkan!
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
Easy to integrate Vulkan memory allocation library
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.