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30 results for “vulkan”
RankRepositoryStars24h gainScore
01

valentderah/totk-pc-recomp

Public

Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.

CMIT540 forks+258 todayTrending #104
Stars6.5k24h gain+258Score164.3
Star
02

ibisjp/ibis-office

Public

The next-gen Office suite built with Rust & GPUI. Blazing-fast, memory-safe, and highly accurate editing for DOCX, XLSX, and PPTX with pixel-perfect rendering. Powered by DirectX, Metal, Vulkan & WebGPU for peak performance across Windows, macOS, Linux, and Web (Wasm).

RustAGPL-3.027 forks+37 todayTrending #612
Stars49524h gain+37Score22.6
Star
03

ahwootech/BRUTAL

Public

A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.

C#160 forks+16 todayTrending #1094
Stars2.4k24h gain+16Score10.1
Star
04

ashhart/TensorFold

Public

LLM Inference Engine for Metal, CUDA and Vulkan.

ZigApache-2.0379 forks+16 todayTrending #1128
Stars1.8k24h gain+16Score9.6
Star
05

deadinside28/bloodborne_pc

Public

Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.

C++GPL-2.01.1k forks+12 todayTrending #1381
Stars4k24h gain+12Score7.3
Star
06

doitsujin/dxvk

Public

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine

C++Zlib1.3k forks+8 todayTrending #1895
Stars18.5k24h gain+8Score4.2
Star
07

ymatrix1/PortPS5

Public

Converts decrypted PS5 game dumps into native Windows executables via binary relinking, replacement system libraries, and Vulkan. No CPU emulation.

C++GPL-2.039 forks+2 todayTrending #3360
Stars43224h gain+2Score1.1
Star
08

Snektron/vulkan-zig

Public

Vulkan binding generator for Zig

ZigMIT118 forks+2 todayTrending #3589
Stars94024h gain+2Score0.9
Star
09

duanebester/gooey

Public

Gooey is a hybrid immediate/retained mode UI framework designed for building fast, GPU-rendered applications on macOS/Metal, WebAssembly/WebGPU, Linux (Wayland/Vulkan), and Windows (Win32/Vulkan)

ZigMIT8 forks+2 todayTrending #3916
Stars68624h gain+2Score0.6
Star
10

KhronosGroup/Vulkan-Docs

Public

The Vulkan API Specification and related tools

JavaScript554 forks+1 todayTrending #4351
Stars3.4k24h gain+1Score0.4
Star
11

Seafoam-Labs/Aqueous

Public

A dynamic tiling Wayland compositor and window manager with compositor-side motion and Vulkan effects, in one Zig process.

ZigGPL-3.04 forks-1 todayTrending #4461
Stars5924h gain-1Score0.3
Star
12

meta/igl

Public

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).

C++221 forks+1 todayTrending #4952
Stars3.2k24h gain+1Score0.2
Star
13

RustingStudio/RustingStrata

Public

Pure-Rust inference engine for Qwen GGUF models (Qwen3 to Qwen3.8, dense and MoE up to 770B+). CUDA and Vulkan (NVIDIA, AMD), hybrid CPU+GPU experts, MTP speculative decoding, OpenAI and Anthropic compatible server. Up to ~1.7x llama.cpp decode on a 12 GB RTX 3060.

Rust19 forks0 todayTrending #5406
Stars19224h gain0Score0.1
Star
14

lwjglgamedev/zvk

Public

Vulkan tutorial using Zig language

ZigMIT3 forks0 todayTrending #5653
Stars10124h gain0Score0.0
Star
15

LWJGL/lwjgl3

Public

LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

JavaBSD-3-Clause720 forksTrending #8284
Stars5.5k24h gain-Score0.0
Star
16

glfw/glfw

Public

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

CZlib5.9k forksTrending #8583
Stars15.2k24h gain-Score0.0
Star
17

Dav1dde/glad

Public

Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

C509 forksTrending #8884
Stars4.6k24h gain-Score0.0
Star
18

tangziwen/CubeMiniGame

Public

HomeBrew C++ 3D Game Engine based on OpenGL & Vulkan

C++MIT44 forksTrending #10419
Stars35624h gain-Score0.0
Star
19

SaschaWillems/Vulkan

Public

C++ examples for the Vulkan graphics API

GLSLMIT2.2k forksTrending #11362
Stars12.1k24h gain-Score0.0
Star
20

vulkano-rs/vulkano

Public

Safe and rich Rust wrapper around the Vulkan API

RustApache-2.0470 forksTrending #11425
Stars5.1k24h gain-Score0.0
Star
21

SaschaWillems/VulkanCapsViewer

Public

Vulkan hardware capability viewer

C++LGPL-3.089 forksTrending #12052
Stars42224h gain-Score0.0
Star
22

LunarG/VulkanTools

Public

Tools to aid in Vulkan development

C++213 forksTrending #12369
Stars78024h gain-Score0.0
Star
23

AlexanderVeselov/RayTracing

Public

Realtime GPU path tracer based on D3D12 and Vulkan

C++MIT35 forksTrending #12427
Stars34324h gain-Score0.0
Star
24

KhronosGroup/Vulkan-Hpp

Public

Open-Source Vulkan C++ API

C++Apache-2.0374 forks+1 todayTrending #13021
Stars3.8k24h gain+1Score0.0
Star
25

LukasBanana/LLGL

Public

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

C++BSD-3-Clause160 forksTrending #13120
Stars2.6k24h gain-Score0.0
Star
26

Novum/vkQuake

Public

Vulkan Quake port based on QuakeSpasm

CGPL-2.0280 forksTrending #13177
Stars2.3k24h gain-Score0.0
Star
27

superjer/tinyc.games

Public

Tiny C games you can compile and run. Now with Vulkan!

CMIT43 forksTrending #13690
Stars37424h gain-Score0.0
Star
28

GPUOpen-Tools/radeon_gpu_analyzer

Public

The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.

C++MIT61 forksTrending #14151
Stars48124h gain-Score0.0
Star
29

GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator

Public

Easy to integrate Vulkan memory allocation library

CMIT463 forksTrending #14834
Stars3.5k24h gain-Score0.0
Star
30

KhronosGroup/SPIRV-Reflect

Public

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

CApache-2.0191 forksTrending #15192
Stars87424h gain-Score0.0
Star