Easy to use device for connecting "old" measuring units (water, power, gas, ...) to the digital world
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Easy to use device for connecting "old" measuring units (water, power, gas, ...) to the digital world
Turn your cameras into Home Assistant sensors with a local AI: garage door open/closed, people and cars, water, gas and power meters read by any camera or ESP32-CAM. 100% local, any CPU.
python libray for IAPWS standard calculation of water and steam properties
An EPANET compatible python package to simulate and analyze water distribution networks under disaster scenarios.
A class-leading water system implemented in Unity
WaterRW is 2D interactive water system for Unity.
Bring your app to all platform, learning once and applying anywhere
GWater2 - Dynamic Water
Using ESP8266 or ESP32 and QMC5883L or QMC5883P or HMC5883L or MMC5603, a triple-axis magnetometer, to read your water meter or gas meter
epanet-js: EPANET in your browser — start water modeling now, no download required
SparkyFitness: Built for Families. Powered by AI. Track food, fitness, water, and health — together.
AI 短剧,小说、剧本、分镜、提示词、关键帧、视频、AI剪辑的一站式服务。参考shuyu-labs/BigBanana-AI-Director、shamsharoon/CutOS、Will-Water/CineGen-AI以及HBAI-Ltd/Toonflow-app项目修改的。提供前后端分离和用户服务。
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
A real-time water simulation with Three.js, featuring raytraced reflections, refractions, caustics, and interactive objects.
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
Proactive associative memory for DSH: system-prompt recall before the model speaks, three-layer auto-consolidation, skill crystallization, and Astra-style context management - handoff ledgers, PLAN whiteboard, water-level sensing. Local-first, model-agnostic, zero deps. 事件驱动的主动联想记忆+Astra 式上下文管理:自动唤回/自动沉淀/技能固化/交接账本与白板跨窗口续命/水位感知。
Real-time, photoreal shallow water in a single HTML file. WebGL2, no libraries, no build step.
Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 200+ fps