LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
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LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A tiny WGSL online editor
A language server implementation for WGSL and WESL
Real-time wgsl visualisation tooling for educating oneself in the art of shader programming
Real-time neural frame interpolation in the browser: hand-written WGSL runtime on raw WebGPU, 2.9 MB model, 2x-6x any <video> at 3-4 ms per frame. Chrome/Firefox extension.
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.