A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Ultracopier acts as a replacement for files copy dialogs. Features: play/pause, speed limitation, on-error resume, error/collision management ...
Optimal Reciprocal Collision Avoidance (C++)
Optimal Reciprocal Collision Avoidance (C#)
A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]
2D and 3D collision-detection library for Rust.
A fast and fearless Collision Detection Engine for 2D nesting problems
SCAN-Planner: Spatial Collision-Aware Local planning for Route-Guided Long-Range Quadruped Navigation
💥 Collision is a beautiful error reporting tool for command-line applications