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30 results for “scene”
RankRepository7 daysStars24h gainScore
01

SAOS-3624/dsh-video-storyboard

JavaScript#923 overall

Scene-aware storyboard for DeepSeek Harness: 9-16 numbered cells with timestamps + transcript + an audio envelope, packed into ONE image (384 tokens). Two tools: video_storyboard and video_zoom.

7 daysStars49824h gain+21Score13.0
02

konvajs/konva

TypeScript#1898 overall

Konva.js is an HTML5 Canvas JavaScript framework for interactive graphics, design editors, whiteboards, and diagrams. Scene graph with events, drag and drop, transforms, animations, and export.

7 daysStars14.9k24h gain+7Score4.2
03

PixarAnimationStudios/OpenUSD

C++#2102 overall

Universal Scene Description

7 daysStars7.6k24h gain+5Score3.5
04

ayushjain1144/trackeverything

Python#3483 overall

Code repository for "TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations"

7 daysStars49524h gain+2Score0.9
05

Breakthrough/PySceneDetect

Python#9828 overall

:movie_camera: Python and OpenCV-based scene cut/transition detection program & library.

7 daysStars5k24h gain-Score0.0
06

Gibberlings3/EET

HTML#10507 overall

Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, called Baldur's Gate Trilogy (BGT), developed by Bardez and Ascension64. While EET remains mostly faithful to the premise of the BGT, it shouldn't be considered a direct continuation of that project. In fact both mods share little to no common code and took different design decisions in many aspects.

7 daysStars20024h gain-Score0.0
07

CedricGuillemet/ImGuizmo

C++#13296 overall

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

7 daysStars4k24h gain-Score0.0
08

luigifreda/pyslam

Python#18505 overall

pySLAM is a hybrid Python/C++ Visual SLAM pipeline supporting monocular, stereo, and RGB-D cameras. It provides a broad set of modern local and global feature extractors, multiple loop-closure strategies, a volumetric reconstruction module, integrated depth-prediction models, and semantic segmentation capabilities for enhanced scene understanding.

7 daysStars3.3k24h gain-Score0.0
09

Autodesk/maya-usd

Wolfram Language#19150 overall

A common USD (Universal Scene Description) plugin for Autodesk Maya

7 daysStars91524h gain0Score0.0
10

nvpro-samples/vk_gltf_renderer

C++#20024 overall

Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.

7 daysStars43824h gain-Score0.0
11

breezedeus/CnSTD

Python#21150 overall

CnSTD: 基于 PyTorch/MXNet 的 中文/英文 场景文字检测(Scene Text Detection)、数学公式检测(Mathematical Formula Detection, MFD)、篇章分析(Layout Analysis)的Python3 包

7 daysStars79124h gain-Score0.0
12

apple-aiml-research/ARKitScenes

Python#24747 overall

This repo accompanies the research paper, ARKitScenes - A Diverse Real-World Dataset for 3D Indoor Scene Understanding Using Mobile RGB-D Data and contains the data, scripts to visualize and process assets, and training code described in our paper.

7 daysStars95524h gain-Score0.0
13

NVIDIA-ISAAC-ROS/isaac_ros_nvblox

C++#25738 overall

NVIDIA-accelerated 3D scene reconstruction and Nav2 local costmap provider using nvblox

7 daysStars71624h gain-Score0.0
14

godot-gdunit-labs/gdUnit4Net

C##27675 overall

Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion methods.

7 daysStars19724h gain0Score0.0
15

wlrfx/scenefx

C#29139 overall

A drop-in replacement for the wlroots scene API that allows wayland compositors to render surfaces with eye-candy effects

7 daysStars19524h gain-Score0.0
16

Facepunch/sbox-scenestaging

C##29619 overall

A staging area for the scene system

7 daysStars20024h gain-Score0.0
17

GGGHSL/GraphDreamer

Python#30198 overall

[CVPR'24] GraphDreamer: a novel framework of generating compositional 3D scenes from scene graphs.

7 daysStars20024h gain-Score0.0
18

Maaack/Godot-Menus-Template

GDScript#31405 overall

Godot template with a main menu, options menus, credits, and a scene loader.

7 daysStars48824h gain-Score0.0
19

DoongLi/Awesome-Scene-Change-Detection

#31477 overall

This repo contains a curative list of scene change detection(SCD), including papers, videos, codes, and related websites.

7 daysStars16824h gain-Score0.0
20

zjwzcx/GLEAM

Python#34490 overall

[ICCV 2025] GLEAM: Learning Generalizable Exploration Policy for Active Mapping in Complex 3D Indoor Scene

7 daysStars19024h gain-Score0.0
21

satelliteoflove/godot-mcp

GDScript#37613 overall

Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents

7 daysStars18424h gain0Score0.0
22

freddewitt/CorbeauSplat

Python#37910 overall

CorbeauSplat is an all-in-one Gaussian Splatting automation tool designed specifically for macOS Silicon. It streamlines the entire workflow from raw video/images to a fully trained and viewable 3D scene (Gaussian Splat).

7 daysStars18024h gain-Score0.0
23

HaD0Yun/Doyunha-Gopeak

JavaScript#38059 overall

GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools: scene management, GDScript LSP, DAP debugger, screenshot capture, input injection, ClassDB introspection, CC0 asset library. npx gopeak

7 daysStars18624h gain-Score0.0
24

jbuehler23/jackdaw

Rust#38684 overall

A Bevy 0.19 scene editor with hierarchy, inspector, and 3D viewport

7 daysStars50024h gain-Score0.0
25

AnkleBreaker-Studio/unity-mcp-server

JavaScript#39510 overall

Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.

7 daysStars49124h gain-Score0.0
26

mkbhardwas12/prismos-ai

Rust#39699 overall

Local-first desktop AI: chat with your files, turn one line into a living 3D scene, investigate logs and harden configs. Runs on your laptop, works offline.

7 daysStars37724h gain-Score0.0
27

H-EmbodVis/VEGA-3D

Python#40567 overall

Official code of "Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding"

7 daysStars41724h gain-Score0.0
28

quan-meng/seen2scene

Python#41043 overall

[ ECCV 2026 ] Seen2Scene takes an incomplete real-world 3D scan and generates a complete, coherent 3D scene using visibility-guided flow matching — trained directly on real-world data.

7 daysStars20024h gain-Score0.0
29

crisng95/flowboard

Python#42133 overall

Flowboard — open-source infinite canvas for AI product videos. Drag nodes for model, product, scene, video — connect them, click Generate. Auto-prompts write themselves. Runs locally; powered by Google Flow + Claude CLI.

7 daysStars46224h gain-Score0.0
30

YilmazKadir/Volt

Python#42160 overall

Volume Transformer: Revisiting Vanilla Transformers for 3D Scene Understanding (ECCV 2026 Long Oral)

7 daysStars18724h gain-Score0.0