A high performance, editable terrain system for Godot 4.
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A high performance, editable terrain system for Godot 4.
Navara is a highly extensible 3D map engine. Load a wide range of GIS data, from satellite imagery and terrain to 3D city models and vector data, then freely layer your own visualizations on top.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
The Mesh Navigation Stack: Efficient Mobile Robot Navigation in Uneven Terrain
TerraBlender is a library mod for adding biomes in a simple and compatible manner with Minecraft's new biome/terrain system.
A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
Zigon: A procedural 3D terrain generator and visualizer written in Zig using Raylib
Procedural terrain generation with diffusion models (in Minecraft)
Define infrastructure resources using programming constructs and provision them using OpenTofu/Terraform
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
Open-source 3D Earth Engine built on Three.js for digital globes, digital twins, 3D maps — terrain, 3D Tiles, atmosphere & clouds.
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
Give satellite imagery, terrain data, buildings, streetview photos to your LLM