LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
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LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
🤳 VR/AR for react-three-fiber
The Stardust XR server, required to run and connect clients
Linux service for interacting with XR devices
XR productivity and gaming applications for Linux
Cross-platform, hardware-agnostic XR eye and face tracking
XR Blocks is a lightweight WebXR + AI library for rapidly prototyping advanced AI + XR experiences.
The First RealTime World Transformation App for Quest
Towards Versatile Vision-Language-Action Models via Learning Unified Vision-Motion Representations
一个开源可商用的XR动作游戏开源框架以及美术资产,灵感来源于SAO ;An open-source and commercially viable framework for XR action games, along with art assets, inspired by SAO.
Full-featured DAW, DJ, and VJ app interoperable w/Ableton, Reaper, Resolume & more. Stable Audio 3, Magenta RT2, Suno API, Chimera track fusion, Demucs stems, MIDI generate/notate, img > spectrogram > music, drawing > music, VST3 & .gan plugins, automix & key-lock, GLSL shaders, volumetric video, Quest 3 XR interface, MIDI auto-map, RAG assistant
AutoTrade Forex Signals: Telegram to MT5 EA 2026 Strategy
JIT-less relinker and compatibility layer for running Quest/Android XR APKs on visionOS and macOS
AI-first Native 3D, CAD & spatial computing. Runtime and JIT compiler for Android (Filament & Jetpack XR), iOS/visionOS (RealityKit), and WebGL2/WebXR.